| Cub3D
    | 
main game More...
#include <type_cub3d.h>
| Public Attributes | |
| void * | mlx | 
| void * | win | 
| t_img | img_3d | 
| t_img | img_2d | 
| t_map | map | 
| int | floor_color | 
| int | ceiling_color | 
| t_player | player | 
| t_texture | texture [4] | 
| t_frame | frame | 
| t_debug | debug | 
main game
Definition at line 264 of file type_cub3d.h.
| int s_game::ceiling_color | 
Definition at line 271 of file type_cub3d.h.
| t_debug s_game::debug | 
Definition at line 275 of file type_cub3d.h.
| int s_game::floor_color | 
Definition at line 270 of file type_cub3d.h.
| t_frame s_game::frame | 
Definition at line 274 of file type_cub3d.h.
| t_img s_game::img_2d | 
Definition at line 268 of file type_cub3d.h.
| t_img s_game::img_3d | 
Definition at line 267 of file type_cub3d.h.
| t_map s_game::map | 
Definition at line 269 of file type_cub3d.h.
| void* s_game::mlx | 
Definition at line 265 of file type_cub3d.h.
| t_player s_game::player | 
Definition at line 272 of file type_cub3d.h.
| t_texture s_game::texture[4] | 
Definition at line 273 of file type_cub3d.h.
| void* s_game::win | 
Definition at line 266 of file type_cub3d.h.