Cub3D
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single still image for render_frame More...
#include <type_cub3d.h>
Public Attributes | |
t_ray_cast | ray_cast |
t_dda | dda |
t_wall_slice | wall_slice |
t_player * | player |
int | flag |
t_map * | map |
t_texture * | texture |
int * | ceiling_color |
int * | floor_color |
t_img * | img_3d |
t_debug | debug |
single still image for render_frame
Definition at line 247 of file type_cub3d.h.
int* s_frame::ceiling_color |
Definition at line 255 of file type_cub3d.h.
t_dda s_frame::dda |
Definition at line 249 of file type_cub3d.h.
t_debug s_frame::debug |
Definition at line 258 of file type_cub3d.h.
int s_frame::flag |
Definition at line 252 of file type_cub3d.h.
int* s_frame::floor_color |
Definition at line 256 of file type_cub3d.h.
t_img* s_frame::img_3d |
Definition at line 257 of file type_cub3d.h.
t_map* s_frame::map |
Definition at line 253 of file type_cub3d.h.
t_player* s_frame::player |
Definition at line 251 of file type_cub3d.h.
t_ray_cast s_frame::ray_cast |
Definition at line 248 of file type_cub3d.h.
t_texture* s_frame::texture |
Definition at line 254 of file type_cub3d.h.
t_wall_slice s_frame::wall_slice |
Definition at line 250 of file type_cub3d.h.