| Cub3D
    | 
single still image for render_frame More...
#include <type_cub3d.h>
| Public Attributes | |
| t_ray_cast | ray_cast | 
| t_dda | dda | 
| t_wall_slice | wall_slice | 
| t_player * | player | 
| int | flag | 
| t_map * | map | 
| t_texture * | texture | 
| int * | ceiling_color | 
| int * | floor_color | 
| t_img * | img_3d | 
| t_debug | debug | 
single still image for render_frame
Definition at line 247 of file type_cub3d.h.
| int* s_frame::ceiling_color | 
Definition at line 255 of file type_cub3d.h.
| t_dda s_frame::dda | 
Definition at line 249 of file type_cub3d.h.
| t_debug s_frame::debug | 
Definition at line 258 of file type_cub3d.h.
| int s_frame::flag | 
Definition at line 252 of file type_cub3d.h.
| int* s_frame::floor_color | 
Definition at line 256 of file type_cub3d.h.
| t_img* s_frame::img_3d | 
Definition at line 257 of file type_cub3d.h.
| t_map* s_frame::map | 
Definition at line 253 of file type_cub3d.h.
| t_player* s_frame::player | 
Definition at line 251 of file type_cub3d.h.
| t_ray_cast s_frame::ray_cast | 
Definition at line 248 of file type_cub3d.h.
| t_texture* s_frame::texture | 
Definition at line 254 of file type_cub3d.h.
| t_wall_slice s_frame::wall_slice | 
Definition at line 250 of file type_cub3d.h.