Cub3D
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s_frame Struct Reference

single still image for render_frame More...

#include <type_cub3d.h>

Public Attributes

t_ray_cast ray_cast
 
t_dda dda
 
t_wall_slice wall_slice
 
t_playerplayer
 
int flag
 
t_mapmap
 
t_texturetexture
 
int * ceiling_color
 
int * floor_color
 
t_imgimg_3d
 
t_debug debug
 

Detailed Description

single still image for render_frame

Definition at line 247 of file type_cub3d.h.

Member Data Documentation

◆ ceiling_color

int* s_frame::ceiling_color

Definition at line 255 of file type_cub3d.h.

◆ dda

t_dda s_frame::dda

Definition at line 249 of file type_cub3d.h.

◆ debug

t_debug s_frame::debug

Definition at line 258 of file type_cub3d.h.

◆ flag

int s_frame::flag

Definition at line 252 of file type_cub3d.h.

◆ floor_color

int* s_frame::floor_color

Definition at line 256 of file type_cub3d.h.

◆ img_3d

t_img* s_frame::img_3d

Definition at line 257 of file type_cub3d.h.

◆ map

t_map* s_frame::map

Definition at line 253 of file type_cub3d.h.

◆ player

t_player* s_frame::player

Definition at line 251 of file type_cub3d.h.

◆ ray_cast

t_ray_cast s_frame::ray_cast

Definition at line 248 of file type_cub3d.h.

◆ texture

t_texture* s_frame::texture

Definition at line 254 of file type_cub3d.h.

◆ wall_slice

t_wall_slice s_frame::wall_slice

Definition at line 250 of file type_cub3d.h.


The documentation for this struct was generated from the following file: