Cub3D
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set_rotate_flag.c
1/* ************************************************************************** */
2/* */
3/* ::: :::::::: */
4/* set_rotate_flag.c :+: :+: :+: */
5/* +:+ +:+ +:+ */
6/* By: kamitsui <kamitsui@student.42tokyo.jp> +#+ +:+ +#+ */
7/* +#+#+#+#+#+ +#+ */
8/* Created: 2024/10/15 14:02:06 by kamitsui #+# #+# */
9/* Updated: 2024/12/21 09:38:45 by kamitsui ### ########.fr */
10/* */
11/* ************************************************************************** */
12
13#include "cub3d.h"
14
15void set_rotate_left_flag(int keycode, t_game *game)
16{
17 if (keycode == KEY_LEFT)
18 {
19 game->frame.flag = BIT_ROTATE_LEFT;
20 }
21}
22 //debug_keypress(STDOUT_FILENO, ENUM_LEFT, keycode);
23
24void set_rotate_right_flag(int keycode, t_game *game)
25{
26 if (keycode == KEY_RIGHT)
27 {
28 game->frame.flag = BIT_ROTATE_RIGHT;
29 }
30}
31 //debug_keypress(STDOUT_FILENO, ENUM_RIGHT, keycode);
main game
Definition type_cub3d.h:264