Cub3D
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set_move_strafe_flag.c
1/* ************************************************************************** */
2/* */
3/* ::: :::::::: */
4/* set_move_strafe_flag.c :+: :+: :+: */
5/* +:+ +:+ +:+ */
6/* By: kamitsui <kamitsui@student.42tokyo.jp> +#+ +:+ +#+ */
7/* +#+#+#+#+#+ +#+ */
8/* Created: 2024/10/12 13:42:53 by kamitsui #+# #+# */
9/* Updated: 2024/12/21 09:38:25 by kamitsui ### ########.fr */
10/* */
11/* ************************************************************************** */
12
13#include "cub3d.h"
14
15void set_move_forward_flag(int keycode, t_game *game)
16{
17 if (keycode == KEY_W)
18 {
19 game->frame.flag |= BIT_MOVE_FORWARD;
20 }
21}
22 // debug_keypress(STDOUT_FILENO, ENUM_W, keycode);
23
24void set_move_backward_flag(int keycode, t_game *game)
25{
26 if (keycode == KEY_S)
27 {
28 game->frame.flag |= BIT_MOVE_BACKWARD;
29 }
30}
31 // debug_keypress(STDOUT_FILENO, ENUM_S, keycode);
32
33void set_strafe_left_flag(int keycode, t_game *game)
34{
35 if (keycode == KEY_A)
36 {
37 game->frame.flag |= BIT_STRAFE_LEFT;
38 }
39}
40 // debug_keypress(STDOUT_FILENO, ENUM_A, keycode);
41
42void set_strafe_right_flag(int keycode, t_game *game)
43{
44 if (keycode == KEY_D)
45 {
46 game->frame.flag |= BIT_STRAFE_RIGHT;
47 }
48}
49 // debug_keypress(STDOUT_FILENO, ENUM_D, keycode);
main game
Definition type_cub3d.h:264